There is a lot of use of the random overlap feature in the keyzones here. For the drums, I’m using Vermona_DRM1 which provides four of each type of sound. From the REAL C64 bass I have a pattern such that each note plays three random samples from a set of six. Depending on how the random function in Renoise works, there should be 20 possible sounds. Other sounds used are layered samples from REAL C64 leads, Nexus Poppy Bells, and one instance of Obxd.